Experimental model of interconnection of behavioral repertoires in humans in a virtual environment

Authors

DOI:

https://doi.org/10.31505/rbtcc.v21i3.1348

Keywords:

insight, games, virtual environment, interconnection of repertoires

Abstract

The interconnection of behavioral repertoires is a process related to creativity and the majority of empirical studies were conducted with non-human animals. The present study aims to produce the interconnection of repertoires in humans in a virtual environment, using the “puzzle creator” tool from the Portal 2®, a commercial videogame. A problem situation was created in the game environment, and participants then controlled a character in this three-dimensional virtual environment, from a first-person perspective. The sample consisted of 5 subjects, and none of these solved the problem situation in a pretest. However, after pre-requisite training of task-solving repertoires, 4 of the 5 participants solved the final task. It is concluded that the game Portal 2 can be an economical and versatile tool for the study of human interconnection of repertoires.

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Published

2019-12-30 — Updated on 2019-12-30

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How to Cite

Pessôa Neto, R. S., de Araújo, S. A., Prata Oliveira, M., Neves Filho, H. B., & Tatmatsu, D. I. B. (2019). Experimental model of interconnection of behavioral repertoires in humans in a virtual environment. Brazilian Journal of Behavioral and Cognitive Therapy, 21(3), 272–288. https://doi.org/10.31505/rbtcc.v21i3.1348